Holonomics: the antidote to reductionism?

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Originally posted on LIVE LONG AND PROSPER:

Come across a word like ‘holonomics’ (evocative as it is of systems thinking) and one might be forgiven for feeling a slight sense of scepticism. Fortunately, Simon and Maria Robinson, authors of Holonomics: Business Where People and Planet Matter, are very quick to dispel any whiff of ‘emperor’s new clothes’ surrounding their ideas. Holonomic thinking is not a “dogmatic annunciation” of a new methodology or toolkit, but rather a much more subtle and nuanced quest to expand our consciousness.

If all that sounds a tad esoteric, it really isn’t. It’s massively important, because our dominant mode of conceptualising the relationship between ‘parts’ and ‘wholes’ is broken – no longer fit for purpose in an increasingly complex and interconnected world.

Mainstream management and organizational approaches remain largely rooted in the industrial age, where reductionism made perfect sense. Physical tasks could be split into relatively independent parts, each optimised through the…

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What is Systems thinking?

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Originally posted on System Studies:

Systems thinking is a way of viewing the world. According to systems point of view, the world is built around varying kinds of systems. How can this perspective help us view our problems in a different way and help us solve some of the most difficult issues of our time?

Imagine you are living in the suburb of a large city. You go daily to work by taking the bus, which takes a lot of time and forces you to wake up very early in the morning. After some consideration you decide to buy a car in order to free up some time and to make the commute more tolerable. At the beginning you feel great: now you can sleep a little longer and there’s no more waiting in the bus stop! You also have more energy because of longer hours of sleep and more flexible timetable.

After a while…

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Interaction design from multiple perspectives

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Originally posted on Kanrawi's HCI Notes:

Dan Saffer introduced an interesting fact in interaction design in his book Design for interaction. The goal of interaction design is to design possible interactions for users to accomplish their goal or product or service. The interactions have to fit the time and context of the product.

Even the goal of interaction is the same, different designers might do it in many different ways depending on their experiences. One factor affecting their design is their perspective toward the design project.

Saffer suggested three perspectives.

1. Technology-centered view – designing interactions for the raw product created from software engineer or programmers in order to create good user experience.

2.Behaviorist view – designing the behavior and feedback of the product to serve the needs of the user. The focus is on the function and the feedback.

3.Social interaction design view – designing interaction between people that use the product regardless of the number of device or type of device they…

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You don’t always know what you’re saying

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Originally posted on SelfAwarePatterns:

If you think you know what you just said, think again. People can be tricked into believing they have just said something they did not, researchers report this week.

The dominant model of how speech works is that it is planned in advance — speakers begin with a conscious idea of exactly what they are going to say. But some researchers think that speech is not entirely planned, and that people know what they are saying in part through hearing themselves speak.

So cognitive scientist Andreas Lind and his colleagues at Lund University in Sweden wanted to see what would happen if someone said one word, but heard themselves saying another. “If we use auditory feedback to compare what we say with a well-specified intention, then any mismatch should be quickly detected,” he says. “But if the feedback is instead a powerful factor in a dynamic, interpretative process, then the…

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