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The New Digerati IRL

“The new digerati have brokered a new online/offline balance as they find their “first life” in the real world unexpectedly attractive: face time trumps Facebook. They do not respond to emails on the weekend, as they are hiking, traveling, or engaging in some world changing social endeavor — from running an AIDS marathon to volunteering […]

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Multi-touch screen can ‘see’ objects too

“A computer screen that also acts as a two-handed touch interface and a crude infrared camera has been developed …in the UK. Users can operate the display with both hands…. But this screen can also recognise particular hand gestures as well as objects placed within a centimetre of its surface.” Multi-touch display can ‘see’ objects […]

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Usability testing: from # of users to # of tasks ?

User-centered design of any system requires user testing. The question of how many users should be tested had settled for a while on about 5-8 users. Today there is a new proposal promoting the swith of focus from number of users to the number of tasks. Quoting from HFI (Human Factors International): “In contrast, their […]

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Visual Complexity, postmodern interfaces and multinformation

“VisualComplexity.com intends to be a unified resource space for anyone interested in the visualization of complex networks. The project’s main goal is to leverage a critical understanding of different visualization methods, across a series of disciplines, as diverse as Biology, Social Networks or the World Wide Web. I truly hope this space can inspire, motivate […]

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Think globally – design locally. Design Within Context.

In a discussion list someone posted the question “what makes the ‘best’ interaction designers?” This has stirred the group to write a good number of answers. But I have yet to read an answer that mentions goals and context and calls for a contextualization of the question. Here’s what I am thinking: The short answer: […]

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Reading notes on social interaction design

Notes relevant to social interaction tools: “These reading notes were taken while researching source material and conceptual frameworks of potential use to social interaction design, an approach I’m developing for use in the development and design of social software, interaction tools, communication technologies and their applications.” http://www.gravity7.com/articles_readingnotes.html Related on this blog: Fast forward innovation to […]

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The Audio Interface. Audio games for the blind and visually impaired.

Summary: Blind and visually impaired users may play audiogames as a form of entertainment similar to video games. Audiogames.net promotes audiogames. Blind users use synthesizers to transform information into sound. The relevant information types here are: proximity, identity, speed, location etc. Daniel Montano

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