The Simplexity Cycle

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I would like to propose the concept of the simplexity cycle.

This is a non-linear cycle that in crude and brief terms may work like this:

  • Complexity is introduced:
    • solutions and strategies are introduced to deal specific system issues
  • Simplicity is introduced
    • usable interfaces are designed to make complexity appear simple
  • Loop

The simplexity cycle has to repeat to avoid atrophy. The endless process is focused on perfection (100% stakeholder system usability.)

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